Icon.bin: Difference between revisions

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The conversion to RGB888 is made like this (C):
The conversion to RGB888 is made like this (C):
<source lang="c">
   u8 r = ((color      ) & 0x1f)<<3;
   u8 r = ((color      ) & 0x1f)<<3;
   u8 g = ((color >>  5) & 0x1f)<<3;
   u8 g = ((color >>  5) & 0x1f)<<3;
   u8 b = ((color >> 10) & 0x1f)<<3;
   u8 b = ((color >> 10) & 0x1f)<<3;
</source>


== Checksums ==
== Checksums ==

Latest revision as of 19:41, 13 February 2011

These are the banners you'll see in various places in the System Menu. They have the dimension 32x32 pixels.

These are converted by a tool blasty wrote. Icon files were supplied by loopy.

Basic File Structure

Start Length Description
0x0000 1 Number of titles (5+N)
0x0001 1 Animated (1=contains animated icon at 0x1240)
0x0002 2*4 4 CRC checksums (polynomial 0xA001)
0x000A 22 Padding (00's)
0x0020 512 Default Bitmap
0x0220 32 Palette for above
0x0240 256*16 Application Titles, wide chars
0x1240 512*8 8 Bitmaps (for animation)
0x2240 32*8 8 Palettes
0x2340 128 Animation Sequence

Languages (in correct order) are: Japanese, English, French, German, Italian, Spanish, ?Chinese?, Korean.

Animation Sequence

The sequence is represented by 2-byte tokens, in the following format (we're now talking bits, from left to right):

Length Description Mask
1 Flip Vertically 0x8000
1 Flip Horizontally 0x4000
3 Palette Index 0x3800
3 Bitmap Index 0x0700
8 Frame Duration (in frames (one frame = 1/60sec)) 0x00FF

Both bytes being zero indicates the end of the sequence. If the first token is zero, the non-animated default image is shown.

Bitmap Format

The bitmap is tiled 8x8 pixels (Nintendo tends to do this). Each pixel contain 4 bits of data, being the index into the palette specified by the current sequence-token.

The Palettes

Each color in the palette is in the standard 2-byte RGB5551 format (used since GBA).

The conversion to RGB888 is made like this (C):

  u8 r = ((color      ) & 0x1f)<<3;
  u8 g = ((color >>  5) & 0x1f)<<3;
  u8 b = ((color >> 10) & 0x1f)<<3;

Checksums

The CRC-output is not bitwise inverted after the calculation, but it is byte-swapped to big-endian. Polynomial used is: 0xA001, same for all.

Number Range
0 020-83F
1 020-93F
2 020-A3F
3 1240-23C0